[frontend/mfm] Add default speed for animation fn nodes
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2 changed files with 8 additions and 5 deletions
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@ -234,7 +234,6 @@
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.fn-animation {
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display: inline-block;
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animation-delay: 0s;
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animation-duration: 1s;
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animation-fill-mode: both;
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animation-iteration-count: infinite;
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animation-timing-function: linear;
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@ -262,8 +262,8 @@ public static partial class MfmRenderer
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"blur" => MfmFnBlur(document),
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"jelly" => MfmFnAnimation(node.Name, args, document),
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"tada" => MfmFnAnimation(node.Name, args, document),
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"jump" => MfmFnAnimation(node.Name, args, document),
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"bounce" => MfmFnAnimation(node.Name, args, document),
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"jump" => MfmFnAnimation(node.Name, args, document, "0.75s"),
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"bounce" => MfmFnAnimation(node.Name, args, document, "0.75s"),
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"spin" => MfmFnSpin(args, document),
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"shake" => throw new NotImplementedException($"{node.Name}"),
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"twitch" => throw new NotImplementedException($"{node.Name}"),
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@ -331,14 +331,18 @@ public static partial class MfmRenderer
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return el;
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}
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private static INode MfmFnAnimation(string name, Dictionary<string, string?> args, IDocument document)
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private static INode MfmFnAnimation(
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string name, Dictionary<string, string?> args, IDocument document, string defaultSpeed = "1s"
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)
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{
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var el = document.CreateElement("span");
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el.ClassName = "fn-animation";
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var style = $"animation-name: fn-{name}-mfm;";
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style += args.TryGetValue("speed", out var speed) ? $" animation-duration: {speed};" : "";
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style += args.TryGetValue("speed", out var speed)
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? $" animation-duration: {speed};"
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: $" animation-duration: {defaultSpeed};";
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style += args.TryGetValue("delay", out var delay) ? $" animation-delay: {delay};" : "";
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style += args.TryGetValue("loop", out var loop) ? $" animation-iteration-count: {loop};" : "";
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